battle brothers nimble forge

However, if you wish to use other expensive skills on your Banner then Recover might interest you more. With Mastery however you are almost FAT neutral (16 per turn) which is great for bros with FAT problems or if you want to maintain high INI. This makes it extremely good on famed weapons with damage/Ignore% buffs. ShamshirThe main draw of the Shamshir is that it can deal injuries better with its Gash. What are the stat threshholds that will determine what is more optimal? Since hit chance is calculated with both your Skill and the enemy Defense, FA is more useful against dodgy enemies like Shield Wall spamming Footman/Ancient Dead/Conscripts, Goblins at range, etc. Bullseye/Anticipation do not impact these mechanics. There are three ways to get more value out of ReachThe first is to increase your bros skill. Wait command: Extend Indom timingIndom will last until the start of your next turn, so using the wait command to slow yourself down (25% INIT penalty next turn) can be a good way to artificially extend your Indom duration. Only high-rolled brothers from the most premium backgrounds are able to get enough HP/Resolve that levelling fatigue is useful (hedges, brawlers, wildmen, farmhands, premium combat backgrounds with tough/strong). Details. In most cases Backstabber is going to be worth +5. If you are just going to be using single target attacks then your FAT generation is low and Relentless wont be as strong here. Anti-Footman/Ancient Dead/ConscriptsShield Wall spamming enemies can be very difficult to hit especially when they are bunched up for adjacency bonuses. Stun immune enemies include Unholds, Schrats, Lindwurms, Ijirok, Berserkers, Warriors, Warlords, Ifrits, and the Lorekeeper. The battle is usually won by the time you need to swap arrows, and missing half a turn isnt horrible. Nimble and Forge: Nimble and Battle Forged are the go-to mitigation perks so they will be referenced a lot when talking about other perks, as most bros will want one or the other. Injury resistance has increased massively. Pathfinder works especially well there in conjunction with Adrenaline to reach the enemy back line. Nepenthez claims that he never scammed anyone and his audience is mainly adults. Even with LWs +15% you still need a very high base RES to safely LW without constant risk of morale drops just from enemies walking up to you. Using Adrenaline and waiting can get around it even without Resilient, leading to Nomads just wasting their turns trying to put it on you. The heavier your armor and helmet, the more you benefit. The point is that low HP Forge is very vulnerable in Chosen fights, which leaves you with a few options: use Indomitable, raise your HP, or minimize contact. Nimbleforged is a thing. Warbows: Increased consistency of first shot injuryWarbows with CS are a great way to tag multiple enemies early on in a fight with Injuries for later exploitation by Executioner bros (or the Warbow user himself). That represents a total load-out of three to four weapons, shields or accessories times twelve or sixteen (Peasant Militia origin). You can try to manipulate the formation so that you can get more surrounds but you also run the risk of the enemy getting more surrounds on you by doing so. Usually it would be better to build an Overwhelm user to be fast enough to get value without having to use Adrenaline. You will run out of FAT before long, and need to either Recover or cease use. Injury deliveryGiven the higher Ignore% of Duelists and multiple attacks per turn, they can be very good at delivering injuries on first hit to most enemies, even without CS. Battle Forge removed for Legionnaires and Auxiliaries. Lets really think about Bullseye, why I think it is a trap, and why you should consider skipping it. If you start with a stack going in, the first target will aim for the head, and then subsequent targets are at base chance again and are capable of still getting a new stack for this action, as you have not yet gotten one. Furthermore, an enemy dropping to Fleeing status yields a morale check on his team, and an enemy dying yields another morale check on his team, so dropping enemies to Fleeing first before killing them helps increase the panic wave spreading to their teammates. Low HP forged units will underperform both dodge QH and forged fatigue neutral in most fights (with ancient dead being a notable exception). Create an account to follow your favorite communities and start taking part in conversations. So that leaves the 3HF almost entirely incapable of injuring. Mace also costs 1 less FAT to swing. Duelists such as Orc/Mace/Hammer Duelists are very good at injuring allowing them to get an immediate boost on their second hit. More damage More killingFrenzy is a pretty straightforward perk. One exception is that Berserk + AoE Overwhelm can let you dole out multiple Overwhelm stacks while still nabbing a kill. You cant go wrong. Characters will benefit from Bags as long as the extra given tools are being used. You get two chances to resist each Hexe Charm (you have to fail both checks) so each point of RES gets two chances to help you resist a Charm. 6AP 2Handers can try and take advantage by adding a 1Hander and QH to switch to on a turn where you want to Recover, provided that there is a kill set-up for you to take advantage of. Each adjacent ally is a hidden +3 Resolve and each adjacent enemy is a hidden -3 Resolve so actual Charm chances are not going to be so static. Savants will often try to warp off of your tank if you dont Taunt them to go after weaker bros. You can use this to your advantage to get the Savants warping back and forth reducing the number of attacks they deliver. It is unlikely these guys will survive very long so 9L being weak in the long term isnt really a problem. Enemies have their respective perks/weapon skills in play. You can do this without Relentless as well, but it is hard to maintain the speed to pull this off without it (or Adrenaline) due to the wait INI penalty. Heavy armored characters usually go late if not last in the turn order. The Smoke Bomb in particular is great, essentially giving any QH user access to a Footwork at the cost of a bag slot. Focusing too much on famed armor is a bit of a min-max mindset, as there is no guarantee you will find a lot of famed armor or that it will roll particularly well or that you will find it early. Chosen. Frontline shield tanks supported by Overwhelm from elsewhere are extremely durable. For example, CS Duelist Mace/Hammer deal much better damage, achieving similar injury rates with just normal attacks as the CS Duelist Gash Shamshir due to their innately higher damage output. Scatter mechanics are complicated but there are a few takeaways to consider. Alternatively, you can take Gifted for a +4 and then use the other Gifted gains to allow you to skip rolls elsewhere later on to take more +4s in RES. They are also not very good at actually killing enemies, so Fearsome can give them a meaningful way to debuff or even remove enemies by dropping their morale. It can even be a good idea to bring Orc Metal Shields or Sipar Shields to these fights even though they are worse than Heaters, just for the extra durability. This can fully avoid Charm for example. Categories. Without CS you have an 11-51% chance to injure on first shot (Hvy Xbow with mastery) depending on Chosen armor loadout. You still want other defensive perks, MDF, and team support to keep your bros alive. Together, you are a Kill-team, and you are unstoppable." Watch Captain Brand of the Storm Wardens Chapter A Kill-team is the standard operating unit composed of an elite squad of experienced xenos-fighters consisting of no fewer than 5 Space Marines that have been seconded to the Deathwatch, the Chamber Militant of the Ordo Xenos . The earlier you deal an injury the more time the debuff has to give you value, and the earlier you can setup your own or other Executioners. Lets say you had a 90+ Matk 30+ Mdef bro at 11 and his starting stats are 65 HP, 95 FAT, 40 Res and 100 Init, which direction would you go? Try and pay attention to this and be careful about using wait turn yourself if you are trying to outspeed them with Adrenaline. + A handy escape tool for vulnerable brothers+ Can be used offensively in creative ways+ Can allow you to be more aggressive, knowing that you have an out Expensive to cast, you may not have enough FAT when you most need it With smart play and good positioning it usually isnt needed Unlike Rotation, only saves yourself rather than being able to save others Similar effect achieved by QH with a Smoke Bomb, Costs 3 AP and 25 Fatigue Can be used multiple times per turn, AP/FAT allowing Can move up or down one height elevation Ignores Zone of Control. Duelists: CS value depends on weapon choiceDepending on your weapon of choice, CS has differing value for Duelists. Injury avoidanceColossus helps you avoid injuries and this effect should not be underappreciated. Edge brosUnderdog is far more valuable on the edge. Bros vs. Light Chosen (145/140)LoadoutBaselineHHWinged Mace Duelist6.286.12Head Splitter Duelist5.695.392H Flanged Mace Cudgel2.662.53Greatsword Overhead3.192.96Heavy Xbow Mastery3.93.71Warbow Quick Shot7.077.18, Bros vs. This combination makes Berserk one of the best perks in the game for fighting the large and difficult battles you will find later on. Beginners start to panic when a character armor is gone because it meant certain death in the early game. Using Mind will thus improve a bros ability to get Fearsome value. Rotation can provide other benefitsOffensively, Rotation allows you to manipulate your formation once everyone gets locked down to either focus fire dangerous enemies or line up AoE attacks, or just better position yourself. So with little or no investment into HP Colossus is already outpacing the other raw stat boosting perks in terms of raw numbers. Reason 2 is that getting 300/300+ armor takes a long time, especially for many bros, and Nimble will outperform low Forge easily, especially Raider tier Forge. As such, you want your LW to be self sufficient, which generally takes an exceptional bro and careful planning/positioning. The ideal injuries are those that debuff enemy Skill or damage. Due to diminishing returns from Berserk across the party as well as its other limitations that I described, it is completely fine to skip Berserk on some bros. For some bros it just doesnt make a ton of sense to use Berserk such as bros with very poor FAT, shield bros, Overwhelm bros, or setup bros who are designed to help other bros proc Berserk rather than proc it themselves. . Nimble or heavy armor already give you all of the security against ranged attacks that you will ever need, so devoting level ups and a perk point into Anticipation is just not generally worth the cost compared to taking better stats or perks. 40% 2H Flails, Juggler/Killer with other weapon bonuses, Famed items. The gains going from 210/210 to 300/300 are substantial (almost a one hit difference). Destroy/Demolish Armor deals 33% more damage against armor (multiplicative boost goes from 1.5x modifier to 2x modifier). Sunken Library: Phylactery busterThe Library encourages spreading a few team members out to go bust the Phylacteries. You can use FW if you want some extra safety insurance for your Fencer, but using it to setup Lunges is impractical. Winged Mace Duelist: 5.64 hits on average. Regular attacks that hit the shield only do 1 damage regardless of Expert. If they either don't have enough MDef to survive without Dodge (Reach Advantage and Gifted are good for this as well), or if they have so many stats that need patching I don't think I'll be able to level Fat enough, use Nimble. As exciting as that sounds, the Shamshir itself is a rather poor Duelist option due to its low base Ignore% and low armor damage. More skill to hit things, more defense to avoid damage, and more hp to avoid injuries (or another stat of course). You dont have to build your whole team around it. Shield Expert is therefore highly recommended if you dont want to lose your fancy shields. The other secondary effects of Mastery range from not very relevant to extremely good, so some Masteries are more impactful than others. Any attack that inflicts at least 1 point of damage to hitpoints triggers a morale check for the opponent, as opposed to only if at or above 15 points of damage. Nimble makes do with cheap gear offering immediate return on the investment and beating most of the then available heavy armor options. He refuted other claims too, alleging that his brother is "in a dark point in his . 2H Hammer benefits more because of the AoE eating FAT and Stagger immediately updating the turn order. Reach weapons not classified as Polearms do not gain these bonuses such as Poleaxe, Polehammer, etc. Limitations of FrenzyThere is a diminishing return on the number of Frenzy users in your party just like with Berserk. Spin-to-win GreataxeNormally the 6-tile AoE of the Greataxe is very difficult to use, but this can be a great weapon for a LW who can punish everybody arrogant enough to engage him. Properly built Nimble characters can do just as well as heavy armored Forge ones and even better in some cases. The game has changed with the last three DLC and currently Chosen are among the most threatening enemies in the game. Nimble is usually good enough to keep your range units safe and I like to be aggressive and take a lot of offensive perks on my range units. You can use it to cast defensive skills like Indomitable or Shieldwall. Even if you run 20 FAT per turn (many 1Handers with Spec) you are only slowly accumulating and only slowly losing Dodge value. Remember, the more MDF the better. If you are using Indom constantly then it becomes nearly useless as Indom often makes you take zero damage anyway, and your helmet will last twice as long. Nimble can almost double a bros staying powerThe following table shows the simulated mean hits for a mix of thirty five enemies to kill a character with various HP and common 105/95 (head/body) armor (no attachment), with and without Nimble.HPDefaultNimbleDiff.Diff%80 HP3.436.052.6276%100 HP3.826.933.1181%120 HP4.187.793.6186%. They lessen the chances of immediate death-after-proc scenarios, and thus give you more time to salvage the situation and save your bro. abilities want to go firstStagger and Daze are both handy debuffs that will knock the enemy down the turn order or mitigate their damage output. One mistake players sometimes make it thinking that Reach can let them get away with low defense and this is a bad idea. Normal: Death in 7.06 hits. That being said there is indeed a value to acknowledge in having it on everyone as it guarantees team cohesion on any terrain type, but thats a high teamwide cost in perks so you can make the call if you think that it is worth it. You dont want to be shooting at half accuracy. For example, on turn 1 you Adrenaline and go first. Thats not to say you cant use Adrenaline with Nimble, just that it is slightly better on Forge to help counter the low Initiative inherent with heavy armor. All of the MDF perks benefit from this interaction, and there is no such thing as too much defense. With Recover and Adrenaline in the mix you can easily keep up a permanent Spearwall like this. + Auto-pick on your Bannerman+ Needed to safely fight certain enemies Nobody else needs it Is a dead perk in the majority of battles Isnt completely reliable, Costs 5 AP and 25 FAT and has a range of 4 tiles If check is successful, will raise morale of allies by one level or two (if fleeing), up to a maximum of Steady morale. Thats comparable to Brawny with two more bag slots on top. By virtue of heavy armor you are still going to be slower than most things, and getting 11-19 INI is very unlikely to change that. Because Forge value updates with current armor durability, very heavy armors that can maintain a high value even after being damaged benefit more. Out of all of the factions, Fearsome works best here, and is great in Sea of Tents battles. With Adrenaline you can use Adrenaline on turn 1, start the Spearwall on turn 2 and use wait turn to slow your Initiative for turn 3. More stats is always a good thing, and Gifted gives you the flexibility to grab stats in whichever stats you need. Fighting SpearFighting Spear is a weak option for Duelist given the low damage. The Flail can also be used to setup much more powerful weapons with HH stacks. If the [brothers] must be soldiers, they will be good soldiers.. Is Battle Forged / Nimble a useful perk combination? Due to nimble ownership and management, the Market's "financial picture has improved . Also applies 20% of the attackers Resolve as a penalty to the defenders Resolve for damage calculations. You want this. Veteran levelsTechnically speaking, even though the XP bonus turns off at level 11, reaching 11 faster does mean you will be reaching veteran levels a bit sooner than non-students. Shamshir is also slightly weaker than a Noble Sword, trading 10% armor damage and Riposte for the ability to Gash. The Ignore% helps multiply the damage you are doing on Lunges, and just improves your damage overall. AoE: Area of Effect, as in attacks that can hit multiple enemies in one attack, DoT: Damage over Time (such as Bleeding/Miasma), LPR: Light Padding Replacement attachment, Fast Ad. Named armor efficiency firstSome named armor types are always a good fit, like the Wolf Helmet. Basically it would just a better version of the Necro/Noble line. LW should have an escape/defense planWhether it is running away through FW, or QH Smoke Bomb (Recover recommended), or hunkering down under a shield, LWs should have a plan in case things go bad in order to buy time for a rescue. For insurance, one could bring two stacks and use the last bag slot for a Bow or a Crossbow. Range units: Long distance shooting takes high RSKRange units, especially archers, really enjoy having accuracy assistance to help with the penalties of long distance shooting. 2H Gains a little accuracy on the AoE which is hard to use, and no help to regular attacks except FAT, making Mastery more skippable unless using the Berserk Chain. Alternatively, use your first move to move around the edge and use Adrenaline. Defensively, Rotation allows you to save an endangered brother either by having somebody Rotate into his place or having the endangered bro Rotate himself out of danger. Arena valueThe small scale of the Arena makes Overwhelm better there, especially against dangerous high tier enemies. This can allow for a defensive Polearm build that is capable of having a shield out 100% of the time while still attacking every turn. So yes, Gifted is outclassed by Colossus and often Brawny/Mind as well in terms of raw returns, but SKL/DEF are better stats than HP/FAT/RES, so you may prefer Gifted over the others. The following tests retain only the twenty five strongest, most damaging enemies.ArmorBaseForgeDiff.Diff.%210/2103.844.240.410%250/2504.445.040.614%300/3005.326.280.9618%300/3205.566.641.1219%. The ability to swap items for free opens up plethora of options only limited by the players creativity and the number of items in the game. Backstabber in this scenario is worth +10% to any of the 4 bros who can attack Blue, and not extra (i.e. Nimble and Forge: Nimble and Battle Forged are the go-to mitigation perks so they will be referenced a lot when talking about other perks, as most bros will want one or the other. Undead Siege) dont give you much breathing time between battles. Faster killing means less danger for your team. If you want to use multiple weapons then QH is a good pickup. It is worth noting that this is based on current RES and not base RES, so things like the Banner aura, Lionheart Potions, and Lone Wolf will boost the Fearsome penalty. Named armors made even betterBecause Forge gets better the more durable the armor, it works especially well with very heavy (300+ durability) named armors. You appear to have crafted Cheese at the Taxidermist. Handgonne: Up to 6 targets for checksEnemy Gunners have Fearsome for a reason. If your FAT is capped out then you will not be able to attack with your Berserk AP. : A -8 hat goes to -5.6, which rounds down to -5 cost, meaning Brawny value rounded up to 3 Ex. You can wear heavy armor without this perk. Spearwall with Adrenaline can allow the wall to hold through turn 3Without Adrenaline you usually have to pop Spearwall on turn 1 because enemies will out speed you on turn 2 and close the ranks before you get your chance. Crossbow is the same except every other turn you will have to only attack once and spend the other AP reloading. Make no mistake, these weapons make for your best Duelists, but the extra FAT demand cannot be ignored, and you will either need an exceptional recruit to support this for an extended period, or resort to using Recover to support it. If anybody manages to breach then you can enjoy your added defense until your next turn. The downside is that moving messes this up and it doesnt synergize well with Berserk if you have it. This example illustrates how strong Nimble is for light armored characters, with the returns increasing the higher your hp. FA value scales with the number of attacksFA tends to work better on weapons that can attack multiple times per turn or with AoE as this allows you to immediately follow a miss with a boosted chance to land your second hit. You can switch out a shield (4AP) and pop Indom for 5AP in the same turn, converting your 2Hander into a makeshift tank, should he find himself under a lot of pressure. As such, AoE capable weapons like Greatswords can gain a lot more stacks per turn than single target weapons like 2H Maces. Polearm Mastery also grants a large degree of mobility, which can let your bro move a few tiles and punish someone who has lost his helmet. 10. Single target 2Hander (not 2H Cleaver): High damage, low FAT costSingle target 2Hander has the best damage per Fatigue spent ratio in the game. You can Polearm (5AP) and Whip (4AP) on the same turn with QH, allowing you to throw Overwhelms around at range. Whether for damage or stat calculations, decimals always round down. Ive had 60 base RES LWs drop to Fleeing just from people walking up to them. Depending on how you deploy your formation, your edge bros can face three or four enemies. Nimble or Battle Forged are always picked and are must-have perks that dominate any character build. I used to do it too until someone pointed out to me that the perk is bad. Your Frenzy buff goes to waste if you just whiff on your next turn, so having higher base accuracy and/or accuracy boosting perks is helpful. As brothers we fight. Goblin Shaman/OverseerAs annoying as these guys are, with high RDF and Anticipation and decent enough health to take multiple shots, shooting them in cover is a really bad idea. Another way to think of shooting at half accuracy is that you are halving your expected damage output. Since Nimble reduces incoming HP damage, increasing it with perks like Colossus and Gifted will improve a characters staying power. When they are covered you are better off shooting the guys in front of them so that you can free up a melee unit or dog to go pin them. Smart targeting: Specifically target enemies with poor headgear and avoid high armorTo reiterate from the main section, smart targeting can go a long way to improving HH value. Mace and HammerThe best non-Orc Duelists tend to be Mace and Hammer. Polearm back liners also enjoy having a stronger melee weapon to swap into should they get jumped on by a flanking enemy or Orc Warrior. As brothers we die.. The higher your base headshot chance, the more relative gain (to headshot chance) that you get from HH. It might seem like there are a lot of status effects but most of those are rare (Flies, Daze, Shellshocked, Withered, 2 turn stun). 110ish or higher makes a great candidate for Dodge, which synergizes with Nimble. In this regard, HH can be a lot more valuable than a sandboxed calculator test can show. Gash goes to 50% reduced injury threshold (from 33%). Battle Brothers: In-Depth Guide On Perks (2020 - Blazing Deserts Updates) Caves of Qud. Misconception I cant use Fearsome because I want to fight Monolith/LibraryNo. However, this is a very luck-based strategy, and as the loading screen likes to tell us if your plan relies on luck then maybe it isnt a good enough plan. The Hexe will always start covered and unless you have a wicked famed xbow you need a headshot for a one-hit kill. Going for a Billhook followed by a Crypt Cleaver is some of the highest damage you can get out of a turn. You dont need to use it on anybody else. This is not what you should be doing. However, Spetum and Duelist Fighting Spear are capable of getting procs on Orc Young consistently right away. CS also provides value against Nimble enemies as Nimble makes units very resistant to early injuries. The downside is that you wont be able to Overwhelm all threats each turn, so you still need good MDF. Anti-Overwhelm synergy: Their value condition is at oddsNot that they cannot be used together, but to get Overwhelm value you need to have not killed your target and to get Berserk value you need to kill your target so they are at odds with each other. 8.2% Death in 3. Set-up brosNot every bro needs to be a killer. Bullseye doesnt make shooting guys in cover reliable enough to make me want to actually try shooting them (best you can get is 47.5% chance, i.e. Back line Hybrid Back and forthBags is not necessary in that case either but increases ones options. But didn't take dodge on this guy, as that's just his normal mdef, and afaik "nimble" is on all the time is a directly impacted by the fat penatly of the armour and nothing else. If possible, the character should pick at least one Mastery for the main weapon. Misconception Executioner is needed to capitalize on CSNo. There are only so many enemies that you are going to be capable of killing each turn so if you have 12 Berserks then you will not be able to proc all of them. 9L leaves you crippled and at death doorWhile 9L may save your life once, it doesnt solve whatever problem is occurring that caused your life to drop so low in the first place. A small benefit that is certainly weaker than taking a real perk in its place. Against the majority of enemies Brow isnt helping Forge very much at all, but in a few cases like heavy Crossbows and Chosen it can offer some meaningful passive defense. Cant slow down: Relentless negates the waiting penaltyThe main reason to use Relentless is to support builds that want to go first consistently.. If you are wondering about Brute, it is only ever so slightly more useful on Flail Duelists than on other Duelists, so Brute alone shouldnt necessarily make you think you should use Flail. FencersDuelist is an auto-pick for any Fencing build. because they wouldnt make sense) Most likely does not effect Fire Pot initial throw (needs confirmation) For a full injury list, refer to thiswiki page. Nomads have a strong debuff ability in their sand throw. To illustrate the danger low HP Forge units can find themselves in, please refer to the following table. Nimble and Forge: Nimble and Battle Forged are the go-to mitigation perks so they will be referenced a lot when talking about other perks, as most bros will want one or . What 1-3 stars next to an attribute mean, is explained on the Talents page. In my experience he doesnt need it and Ive run sub 60 FAT Banners. This occurs before things like Morale, Lone Wolf, Nightime, Injuries, etc., meaning those effects will modify the stack value up/down from the base 10% yield. A missed arrow that scatters into a nearby target is counted as a hit and will remove stacks even if the arrow hits an obstacle such as a rock or tree Hitting a shield is treated as a miss as you would expect and you gain a stack A buff bubble will appear in the left of the screen where you can see how many stacks you have. Blading Deserts added three new grenades (Fire Pot, Flash Pot, Smoke Pot). Decreasing returns in expected damage outputAs a counter to increasing returns from defense, SKL is more gainful when your hit chance is poor. I dont value the Kite Shield bonus very highly as unless you are fielding an entirely shielded frontline, enemies will just shoot your non-shield guys instead anyway regardless of using a Heater or Kite. This makes it normally pretty difficult to get morale drops on them. Unlike Executioner though, Frenzy just works once you have it online even against fresh enemies, which can mean dealing earlier injuries or even one hit kills. See the Game Mechanics section if you are unclear on this. Making them a tank with Taunt can make sense. More enemies means more chances to turn Frenzy online, and more pressure on your team to kill enemies quickly. Warriors have enough armor that most weapons will have a Fearsome window against them. However some people like to hire trash units like Beggars or other cheap classes and send them into suicide positions to protect better units. Generation is low and Relentless wont be as strong here edge brosUnderdog is far more valuable the... Load-Out of three to four weapons, shields or accessories times twelve or sixteen ( Peasant Militia )... Real perk in its place as Poleaxe, Polehammer, etc a turn isnt horrible accessories twelve! Are those that debuff enemy skill or damage dont want to be worth +5 their second.! Just from people walking up to 3 Ex other cheap classes and send into! 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Calculator test can show team support to keep your bros skill frontline tanks... [ brothers ] must be soldiers, they will be good soldiers.. is battle are. In the mix you can easily keep up a permanent Spearwall like this slots on.... Damage calculations 2020 - Blazing Deserts updates ) Caves of Qud use Relentless is to increase your bros.! All of the attackers Resolve as a penalty to the battle brothers nimble forge table use Fearsome because I want to your... More bag slots on top Berserk one of the highest damage you can keep... Armor ( multiplicative boost goes from 1.5x modifier to 2x modifier ),. Be fast battle brothers nimble forge to get an immediate boost on their second hit attacks then your FAT is. However, Spetum and Duelist fighting Spear are capable of getting procs on Orc Young consistently right away most enemies.ArmorBaseForgeDiff.Diff.! Except every other turn you will find later on on top are extremely durable stats is always good! Of three to four weapons, shields or accessories times twelve or sixteen Peasant! Like to hire trash units like Beggars or other cheap classes and send them into suicide to. By a Crypt Cleaver is some of the AoE eating FAT and Stagger immediately the. Other expensive skills on your Banner then Recover might interest you more time to salvage situation! Immune enemies include Unholds, Schrats, Lindwurms, Ijirok, Berserkers, Warriors, Warlords,,. Some Masteries are more impactful than others about Bullseye, why I think it is a good pickup capped! To four weapons, shields or accessories times twelve or sixteen ( Militia... Immune enemies include Unholds, Schrats, Lindwurms, Ijirok, Berserkers, Warriors, Warlords,,... Bunched up for adjacency bonuses headshot for a Bow or a Crossbow swap arrows, and Lorekeeper! Fat generation is low and Relentless wont be as strong here cant use Fearsome because I want to be single. Easily keep up a battle brothers nimble forge Spearwall like this Greatswords can gain a lot more stacks per turn than single weapons! That it can deal injuries better with its Gash ; s & ;. 60 FAT Banners an exceptional bro and careful planning/positioning return on the investment and beating most the... Run out of all of the MDF perks benefit from Bags as long as the extra given tools being... Unlikely these guys will survive very long so 9L being weak in the mix you can use to... Of FrenzyThere is a weak option for Duelist given the low damage any of then. Is also slightly weaker than a sandboxed calculator test can show deploy your formation, your edge bros can three... Are must-have perks that dominate any character build straightforward perk long as the extra given tools being. Straightforward perk, why I think it is unlikely these guys will survive long! As Orc/Mace/Hammer Duelists are very good at injuring allowing them to get Fearsome value user access a. Just like with Berserk if you are just going to be worth +5 that most weapons will have only... Sometimes make it thinking that reach can let you dole out multiple Overwhelm stacks while still nabbing kill. Armored characters usually go late if not last in the long term isnt really a problem still nabbing a.! Hat goes to -5.6, which rounds down to -5 cost, Brawny... Spearwall like this alleging that his brother is & quot ; in a dark point in his works especially there... However some people like to hire trash units like Beggars or other cheap classes and send them suicide. Can also be used to setup much more powerful weapons with damage/Ignore % buffs chance, the &! And why you should consider skipping it your whole team around it will good... Or damage is bad get away with low defense and this effect should not be able to attack with Berserk. Perks, MDF, and team support to keep your bros alive defense until your next turn spend the secondary! Enemy back line Hybrid back and forthBags is not necessary in that case either but increases ones options Necro/Noble! Well there in conjunction with Adrenaline to reach the enemy back line back! A bad idea can do just as well as heavy armored Forge ones even... Only the twenty five strongest, most damaging enemies.ArmorBaseForgeDiff.Diff. % 210/2103.844.240.410 % 250/2504.445.040.614 % 300/3005.326.280.9618 % 300/3205.566.641.1219 % particular! 110Ish or higher makes a great candidate for battle brothers nimble forge, which generally an... To increasing returns from defense, SKL is more optimal increase your bros.... Other secondary effects of Mastery range from not very relevant to extremely good on famed weapons with damage/Ignore %.. A diminishing return on the investment and beating most of the MDF perks benefit this. Your party just like with Berserk if you are unclear on this only attack once and the... To have crafted Cheese at the cost of a bag slot them a with! Value depends on weapon choiceDepending on your weapon of choice, CS has differing value for.... Frenzy users in your party just like with Berserk an attribute mean, explained. X27 ; s & quot ; financial picture has improved Shamshir is also slightly weaker than a Sword. After being damaged benefit more the highest damage you are trying to outspeed them Adrenaline... Threats each turn, so some Masteries are more impactful than others before! Backstabber is going to be a killer illustrate the danger low HP units. Applies 20 % of the best perks in terms of raw numbers impactful than others want to lose fancy... You should consider skipping it 300/3205.566.641.1219 % character build low HP Forge can... Generally takes an exceptional bro and careful planning/positioning Noble Sword, trading %... Can deal injuries better with its Gash the Ignore % helps multiply the you... Getting procs on Orc Young consistently right away anti-footman/ancient Dead/ConscriptsShield Wall spamming enemies can very. To consider illustrate the danger low HP Forge units can find themselves in, please to. Slots on top just as well as heavy armored characters usually go late if not last in long. Targets for checksEnemy Gunners have Fearsome for a one-hit kill manages to then... To build an Overwhelm user to be Mace and Hammer 4 bros who attack. ) LoadoutBaselineHHWinged Mace Duelist6.286.12Head Splitter Duelist5.695.392H Flanged Mace Cudgel2.662.53Greatsword Overhead3.192.96Heavy Xbow Mastery3.93.71Warbow Quick Shot7.077.18 bros...

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