Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. close menu Language. When an ally within five feet of a creature attuned to, When an ally is reduced to 0 HP, the creature attuned to. Weapon (darts), rare (requires attunement). Attacks with this weapon deal an additional 1d4 poison damage. Magic Weapon (dagger), Very Rare (requires attunement). When the object lands, it transforms into a . While attuned to Ice you are immune to disease and can't be charmed or frightened. This dagger deals an additional 2d4 necrotic damage on a hit. This golden crown has been crafted from the pure gold scales of a gold dragon with a solid red ruby created from the solidified tears of a red dragon. This magic pauldron has been enchanted with a war mage's divinations. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. These bracers also function as a set of Gloves of Missile Snaring. The gemstone refills the poison contained within it at midnight. Weapon (+1 longsword), rare (requires attunement). These clubs have the finesse property. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. Weapon (glaive), Artifact (requires attunement). Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. Each creature in the line must make a Dexterity saving throw (DC 16). It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. The charges must be consumed before the attack is declared. Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. A creature with legendary actions is unaffected by the scroll. Magical Item (Longsword), Very Rare (requires attunement). The creature who initially threw the bola can disarm it without making the check. While attuned to Authority you can cast the Command, Calm Emotions, and Zone of Truth spells at will, each of which use a DC 18 saving throw. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. Winter's Heart has three states; dormant, awakened, and ascended. Repeat the saving throw at the end of each turn, ending the frenzy on a success. Each time the weapon deals damage to a creature a spectral shard of the sword returns and the weapon gains a charge, increasing the weapons damage by 1d4. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. On a successful save, the creature takes half as much damage and isn't pulled. Don't lie or cheat. A long leather coat with an inner lining of woven shadow. So thus was Lux born. While in its cane form, it functions as a quarterstaff. Magic Items are presented in alphabetical order within each rarity bracket. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. This luxen lasts until the next dusk, at which point it dissipates. It understands Abyssal and can communicate with the creature attuned to it telepathically, it is able to convey basic ideas and emotions to creatures that do not share a language. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. Save Save Homebrew Wondrous Items For Later. A creature can use an action to disarm the bola with a successful DC 15 Intelligence check. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. This deck of cards can be used as a standard playing card set. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. On a hit, a target takes 2d10 lightning damage. Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. This weapon has a +3 modifier to attack and damage rolls. They might sell for a lot and look pretty, but they aren't the most useful. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. This weapon is a +2 longsword. This black cane is made of gnarled wood and has a silvered raven's skull at its top. The area is lightly obscured by fog and hail and non magical open flames are extinguished. They obey any verbal commands that you issue to them (no action required by you). Finally, a creature attuned to these weapons can use their action or bonus action to shoot a single strand of webbing from the end of either Tonfa at an object or structure within 60 feet, this functions as a 60 ft. length of Silk Rope and attaches to the object or structure providing a secure anchor point. Wondrous Item, rare (requires attunement). Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. Armor (plate), Artifact (requires attunement). These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. Bound to Life. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. A thrown card magically reappears on the bottom of the card case. The Wailing Hunger can hold a maximum of four charges. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. This radius increases to 30 ft. when the creatures paladin aura increases. The hog exists for 1 minute, after which it reverts to its statuette form. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. When dropped in water this weapon floats to the surface, refusing to sink. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. Regenerative: While wielding Valor you regain 1d6 hit points every 10 minutes, assuming you have at least 1 hit point. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Sap Belch. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. As an action you can exhale a cone of red sap in a 40-foot cone. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. Incredibly selfish, the bag will not give up a single item, no matter how mundane, without a fight. Click here to toggle editing of individual sections of the page (if possible). You have proficiency with this war pick if you are a dwarf. While attuned to Blackfyre you can't be charmed or frightened. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. Change the name (also URL address, possibly the category) of the page. This ability can be used once per long rest. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. This magic item is a unique, two-handed ranged weapon. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. English (selected) . This small, green, magical bead can easily fit in your pocket. The Devourer speaks with a cruel and demanding voice. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. You are considered proficient with this weapon if you are an elf or half-elf. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. You can use a bonus action to magically shuffle the cards of the deck, tapping either the top of the cards or its box when you do. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . Forests Fury's additional elemental damage increases to 1d6. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) This coating last until a creature is hit with an attack by Venom. Fate's Bond. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. The sash's weight doesnt change. Once you have used this feature, you cannot use it again until you finish a short or long rest. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. This allows the wearer to quickly and seamlessly shift from weapon to weapon in the middle of an attack. Fighting Style: The paladin gains the Interception fighting style. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). This invisibility ends if the creature makes an attack or casts a spell. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. This time we look at 5e magic items. This quarterstaff functions as a +1 quarterstaff. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. 208 I would also like to thank The Homebrewery for such an amazing tool to use! When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. You have a +1 bonus to AC while wearing this armor. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. Winter has come. The area is difficult terrain for creatures other than you and creatures of your choice. The sash has 5 charges and regains 1d4 + 1 expended charges daily at dawn. Weapon (Dagger), legendary (requires attunement). At the end of its turn, the Dragonborn can roll a d6, on a roll of 6 the Dragonborn regains its breath weapon. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. Something does not work as expected? Both spells require no components when cast using this feature. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. Additionally, if you strike a creature either composed of metal or wearing metal armor they must make a DC 12 Constitution saving throw or be unable to use their reaction until the end of their next turn. The bag weighs 1/2 pound. Your spell save DC and spell attack bonus each increase by 1. Creatures attuned to Lux can use their action to detonate the star contained within the hilt of the weapon, when you do so choose a point that you can see within 120 ft., the star shoots from the tip of Lux to the point and detonates. Personality. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. The weapon is classified as +1 Longsword and initially deals 1d4 damage rather than 1d8/1d10. Khuzam's Blessing: A creature that wields this blade with Khuzam's blessing gains a swimming speed equal to their walking speed, can breath underwater, has resistance to lightning damage, and attacks made with the weapon while underwater are not made at disadvantage. The number of charges you expend is equal to the number of sorcery points the Metamagic option would normally cost. Armor (padded), very rare (requires attunement). Weapon (Whip), rare (requires attunement). With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. This weapon deals necrotic damage instead of slashing. A restrained creature can use their action to attempt a DC 14 Strength check to break free. This ring is composed of three seperate bands; two emerald bands, and one glass band which contains a small amount of quicksilver that can be seen sloshing around within the glass band. These changes finish manifesting after 7 days and slowly fade over another 7 days if the armor is no longer attuned to. Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. Then roll another d20. The items in this compendium are an assortment of items I have collected or created. Any gem pried from the helm crumbles to dust. This guard drake rolls its own initiative and acts on its own. When the weapon is reduced to 0 hit points, or if it kills the creature attuned to it, it loses sentience and falling to the ground. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. This sky-blue scroll flutters in a magical breeze and is written in Elvish. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. 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